Normal and aggressive bots are usually armed with assault rifles while defensive bots are usually armed with sniper rifles. Their preferred weapons for normal bots are the M4A1. For aggressive bots, their preferred weapon is the AK-47 while the preferred weapon for defensive bots is the SG550. Aggressive bots will usually take the shortest route to reach their goal. Normal bots will either choose shortest or longer route depending on where they were killed the last time. While defensive bots will take routes that's safest for them (usually open spaced area or areas that's not frequently traveled by).
[NST] PB Weapon Pack.33
POD bots do not have any attack delay. Instead, their difficulty is based on how they aim. On easy difficulty, they tend to aim for the legs or torso while on the hardest setting, they always aim for the head regardless. As such, POD bots are very deadly if armed with the high damage weapons like AK-47 as they can quickly react and gun a player down at any range with a single headshot even if they are firing while moving (and they seem to react sightly faster than Condition Zero bots). Unlike other bots, POD Bots have ability to shoot through walls if the enemy decides to retreat behind a cover. It should be noted that firing weapon on a POD Bot teammate will result them returning fire, either a few shots or simply kill the friendly attacker, so use caution when firing weapon near teammate.
They are however less accurate compared to Condition Zero bots. And uses different attack strategy as they will tend to take cover more often, and fires weapon while strafing, and can use Grenades in combat or flushing out suspected enemies (usually from Footsteps noises). And will perform melee attacks if the enemy gets too close, is approached from behind or if the enemy has to reload their weapon (especially during pistol rounds). In addition if they encounter an enemy with a Tactical Shield, they will aggressively shoot the shield('s legs) in attempt to kill their enemy or throwing a HE Grenade at the shield. And should they run out ammo for both secondary and primary weapon during combat, the bots will make any efforts to pick up any available weapon laying on the floor in attempt to fight back with firearms unless the enemy is at very close range in which case the bot will perform melee attacks (Unlike the Condition Zero bots who will rush aggressively toward their enemy with a knife instead of picking up a weapon). They do not however switch to sidearm when they have to reload their primary weapon and instead they prefer to retreat or take cover.
Their sniper range is shorter which varies on which weaponry they carry before they decides to switch to sidearm for close range combat (Scout wielding bot will switch to sidearm sooner than a bot wielding the G3SG1). Unlike Condition Zero bots, POD Bot strafe with the rifle while cocking the bolt action sniper rifles and fires the sniper rifle on fastest as possible (excluding for the AWP), which they fires the Scout even before the game zooms in and in case of semi-auto sniper; they fire the weapon constantly without firing in burst. Typically if a sniper wielding POD bot is being engaged at close range, that bot will either retreat until at "comfortable ranges" where the bot will switch back to sniper rifles and continue engage enemies with it or running in circles while shooting the pistol.
In Counter-Strike: Source, bots will now alert team members of any sniper that is within their sight. These quotes were reused from cut quotes in the older games. Sniper bots are now more aware of their surroundings and will usually occupy long pathways/open areas in a defence stance. Due to this, bots' awareness of snipers have also increased and they will often strafe and work together with allied players to eliminate enemies. Bots that see an enemy sniper will also look for cover first by positioning themselves next to a wall, rather than standing still and fight in older games. In some cases, bots may rush at close ranges while strafing or take a detour to flank the sniper. However, even if the player is not a sniper, they may still attempt this with any weapon except sniper weaponry.
Unlike previous games where (easy) bots are armed with the M249, they will always spray bullets at long range. Now, bots in easy difficulty will now fire their weapons in short bursts at mid-to-long range, including M249 users. However, their accuracy is still not good enough to take enemies down at long range, excluding bots armed with sniper rifles. On lower difficulties the sniper bots may have trouble getting first round hit also, giving the opponents time to react.
Unlike in previous games where bots will often crouch against enemies, bots will now often refrain from crouching in most cases. Instead, bots on higher difficulties will now use "pop 'n hide" tactics against any enemies at some ranges unless they are against enemies that are armed with weak weapons like shotguns at long ranges.
A new feature implemented is that dead human players can take control of bots on their respective team, as long as the bot is not already being controlled by another player. However, stats, money, and obtained weapons will only be awarded to the bot and not the player controlling the bot. The player cannot return to spectating after starting to control a bot.
Bots will not normally buy weapons that were added in updates/patches. This includes the USP-S, the CZ75-Auto, the R8 Revolver, the MP5SD, and the M4A1-S, unless default weapons to buy in the same slot are prohibited by mp_items_prohibited . Furthermore, all their weapons have the default skins.
From normal difficulty and onward, some bots have their own weapon preference. The preference of a bot can be seen in the file BotProfile.db in the Counter-Strike directory, which can be opened with Notepad. Note that bots without preferences will use random weapons as they have no weapon preference (This was changed to Global Offensive, where bots without specific preferences will use one randomly).
Unless the Bot has a secondary weapon preference, they will always prioritize buying Kevlar + Helmet during first round if the start money is set to $800. If the bot survives the first round and provided they have the money to purchase a primary (preferred) weapon, they will buy a random secondary weapon regardless of their preferred weapon and a HE Grenade. In addition bots will never eco and always purchase the most powerful (preferred) weapon they can get. Specially in Global Offensive, bot buy grenade chance can be changed via (sv_bot_buy_grenade_chance .
If a more powerful preferred weapon is present within their proximality and provided the said bot is not recently in combat, the bot will pick-up the preferred weapon when they can. If bot_randombuy is enabled, they will not do so.
After a brief sleep, he found the village mentioned by the child shortly ahead, with bloodied bodies of the population scattered everywhere. Discovering that one of the inhabitants is alive (albeit missing both legs), he learned what happened by connecting to her memories with a strange device attached to him. Through her memories he saw that they killed the child when it attacked the village, then were shortly after attacked and killed by "the Authorities" - robotic creatures resembling Safeguard Exterminators. Along with the survivor, whom he strapped to his back, they left to find the settlement's DNA records to see if the Net Gene was here. A search of the village shows no one survived; arming themselves, they encounter two more of the "Authorities", which get mowed down by the survivor's automatic weapon. A third Authority appeared and tackled them off the ledge they were fighting on; in the ensuing struggle, the survivor's arm was snapped, and Killy was able to shoot the Authority in the head. [6]
Upon reaching the next level, they saw what appeared to be a large body of water and a large city in the distance. Cibo's scans were able to detect the movements of numerous Builders in the distance, along with possible organic lifeforms, though she could not detect thoughts from them; Killy decided they should head this way. They eventually discovered signs of a battle, with heavily mutilated corpses strew about, all noted to have suffered from genetic mutation - meaning no Net Genes were to be found here. Further on, they found a heavily damaged Governor, whom Killy tried to question, though it almost immediately exploded into numerous Safeguard units. The force of the explosion threw Cibo into a wall, while Killy was forced to engage the emerging Exterminators. He succeeded in taking out two of the Exterminators before he realized that the Safeguard leader - who also carried a Gravitational Beam Emitter - was going after the injured Cibo. With an Exterminator still clinging to his arm, he used the beam of his own weapon to counter the beam of the Safeguard's variant, causing a massive explosion.
He pulled what was left of the Exterminator off of him before he was clawed in the face by the Safeguard leader, who was unfazed by the explosion. As he tried to take a shot at her she used her foot to pin his arm to the ground before firing a strange dart into his arm. Unfazed by the dart, he tried to retrieve his weapon with his free arm, only to be shot in the face by nearly ten more darts, which injected a strange substance into his head, knocking him out. His body was then kicked into the water far below them. Cibo, with her injuries patched up, eventually found his prone body and dragged him to a heavily damaged Governor. Killy then regained consciousness and aimed his weapon at the Governor, though Cibo stopped him, claiming he saved their lives. The Governor revealed that the darts injected into Killy contained enough organic compound to instantly kill a normal human. He also learned that there's a high chance of living humans up ahead in a large cylindrical building, before the Governor finally succumbed to it's injuries. [13] 2ff7e9595c
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