The music for The 3rd Birthday was composed by Mitsuto Suzuki and Tsuyoshi Sekito, with additional work by original Parasite Eve composer Yoko Shimomura.[23] Shimomura was involved from an early stage, when The 3rd Birthday was still a mobile game.[6] When she was originally asked to compose for the title, she was involved with a number of other projects which made handling the entire score difficult. When asked whether she wanted to work with anyone on the composition, she suggested Suzuki and Sekito. The general instruction was to follow the pattern used by the music for Parasite Eve, with Suzuki and Sekito handling the majority of tracks, going so far as referring to the songs from the original Parasite Eve when handling remixes of old themes. In keeping with the game's other development goals, Shimomura wanted to alter some of the established music, although she asked the team to include familiar themes from earlier games for fans. Suzuki was responsible for a large amount of track mixing. Sekito was mostly involved with choosing and helping with instrumentation, in particular whether to include symphonic music. The composers had a relatively high degree of freedom, but they also had problems when composing some tracks that did not fit into selected scenes. Re-orchestrations of two pieces of classical music, "Sleepers Wake" by Johann Sebastian Bach, and "Joy to the World", a popular Christmas song, were used by Suzuki and Shimomura respectively to represent key moments and motifs within the game.[24] The order of songs in the game was created to reflect the situation in a level. These variations were emphasized during mixing, while they also needed to adjust the mixing and track length based on the game as a whole.[23] For the game's theme song, the company collaborated with Japanese rock band Superfly. The game's theme song Eyes on Me, described as a "standard love song", was specially composed by the band for the game.[25] It was the band's first video game theme song.[26] The game's soundtrack was released as an album by Square Enix on December 22, 2010. The 3rd Birthday Original Soundtrack contains 66 tracks across 3 discs and has a total length of 2:56:52.[27]
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3rd Birthday Psp Theme Download
Download: https://ssurll.com/2vH9Ol
Final Fantasy Type-0 explores the life and death of humans, as well as mortality and the weight it carries. Director Hajime Tabata has described this thusly: "It is special to see how it depicts the theme of going through a very hard time. I don't think there are any other Final Fantasy games where you get the same feeling of having to go through such a hard and cruel battle as you progress."[3] One decision to depict this feeling of brutality was to show blood, uncharacteristic to the Final Fantasy series, but something Tabata had already had to deal with when directing the ending sequence to Crisis Core -Final Fantasy VII-. This had taught him that if he wanted to show deep emotions and the internal struggle of a fight, they would have to use gory expressions.[3]
Each character is treated as an individual, and the game has no true hero. Instead, all fourteen of the game's playable characters are given an equal spotlight.[4] Tabata described Final Fantasy Type-0 as "a major title that's formed from a variety of concepts." These include, "Collision of four fantasies (the world view and the nations of Orience)", "Killing match between magic and weapons, the battle between magic and technology (battle)", and "The Ordinary and Unordinary (the two sides of reality, the mortal world and unseen realm)".[5][6] During its original form, Final Fantasy Type-0 primarily revolved around challenging the gods.[7] Another underlying theme is a cycle of Orience's death and rebirth and the effort to break that cycle.[8]
The most prominent theme is war and the results it brings to the world. The historical progression of a war and its effects on the younger generation is the main focus of the story.[8] Tabata has cited several underlying themes in the world and story of Final Fantasy Type-0; one of the story themes revolves around death and its effects: a key aspect of the story is the memories of the dead being removed from the living by the Crystals. This scenario was created to make people feel their hatred of death.[9] The game profusely refers to World War II in an emotional and alluding light; being a major conflict that plunged the world into a state of turmoil. Tabata cites inspiration from traditional Japanese war dramas for many of the aforementioned themes, but his most focused theme to communicate through Type-0 was the fragility of life.
An overarching theme in the Fabula Nova Crystallis series is that the deities of the world want to make use of humans, either as their "avatars" (by making them l'Cie), or by attempting to use their unique property, souls, for their own purposes. The theme of humanity versus divinity is highlighted in the game's final chapter where Class Zero is asked to become l'Cie. However, succumbing to the Crystal's Will spells disaster for Orience, as it appears that despite the Crystals' efforts one who gives one's soul to a Crystal to harness, cannot actually be Agito, resulting in a staggering number of failed cycles in the spiral of history. Thus Class Zero can only succeed if they exercise their inner strength as humans and turn down the offer to become l'Cie. Even if the Judge deems them unfit to be Agito, the class prevails and overcomes him, releasing Orience from the spiral.
The game's theme song, "Zero", is performed by the Japanese band Bump of Chicken. In the game the song is frequently sung by Ace. The song was released as Bump of Chicken's 21st single and is not included in the game's official soundtrack.
The blu-ray soundtrack for Final Fantasy Type-0 HD has one new song and a re-translation of the opening theme.[10] "Utakata" is the new song recorded for Final Fantasy Type-0 HD, composed by Takeharu Ishimoto and written and performed by Chris Ito, who is also one of the performers of "Colorful - Falling in Love".
When the game was being developed for mobile phones as Agito XIII, the story was about challenging a god, and the team reviewed some anime and manga with this theme. The entire scenario changed after the project moved to the PSP to a more believable history, and the current version has nothing left of the original references.[7]
Final Fantasy Type-0 was intended explore a more mature direction for the franchise and to be Square Enix's effort to create "something for adults".[4] The envisioned theme was "a real war within a fantasy world," and Tabata worked on the title as a documentary that records the account within a fictitious world, and thus the team built various elements on that template.[12] The team wanted to make a game about history of survival. The game was initially being developed for mobile phones, and the plan was to link real time with the game's progression by creating a calendar on the date the player starts the game, and the events and battles would be marked following along the real date and time. The team wanted to keep the concept of "playing along history" even after the platform was changed.[7]
Tabata has mentioned he wanted to create a Final Fantasy where one could "truly feel a vibrant game world and characters" and cited his work on Crisis Core -Final Fantasy VII- as having sparked his interest in exploring and creating a game with those themes.[13] Tabata wanted to do a Final Fantasy game that depicted life and death and thus the value of life in a more mature and earnest way. To capture the feeling of danger and the fragility of life both the game and combat system emphasized that fragility, and the game wound up being quite dark although that was not the original plan.[14] The overall theme spawned from the idea of the player fighting beside characters born into "a cruel world" torn by conflict.[15]
The initial shipment of the HD version came with a voucher to download a playable Final Fantasy XV demo titled Final Fantasy XV Episode Duscae, and includes both English and Japanese audio. The Japanese version has voices and subtitles in Japanese and English. The North American version has voices in English and Japanese, and subtitles in English, French or Spanish. The Traditional Chinese/Korean version includes choice of English and Japanese voices, and Chinese and Korean subtitles. The European version has voices in English and Japanese, and subtitles in English, French, German, Italian and Spanish.
The Japanese HD release is available in standard and collector's editions, as well as a special hardware bundle that includes a Final Fantasy Type-0-themed PlayStation 4 along with a copy of the game, a DualShock 4 controller, a Final Fantasy Type-0 theme, and a download code for the Final Fantasy XV demo. The bundle was priced at 46,980 ($393) when it launched on March 19. There was also an Ultimate Box collector's edition exclusive to the Japanese Square Enix e-store. Priced at 19,440 ($163), the set packs the game in a special school admissions-themed box with a The Best of Final Fantasy Type-0 HD and Final Fantasy Agito soundtrack, a school calendar that starts in April, a school ID, a set of Ace's magic cards, and a scarf with the Class Zero insignia.[41]
With heavy war themes throughout, Type-0 likely draws upon the reputation of the Mitsubishi A6M Zero, or the Mitsubishi Navy Type 0 Carrier Fighter planes used in World War II, known among historians and aircraft aficionados to have been one of the greatest fighter planes built. Their reputation helped elevate its shorthand identifier as something synonymous with quality and greatness. 2ff7e9595c
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